Set up your control scheme: one action group for toggling the hover jets, another action group for toggling the main jets, plus yet another one to toggle the hover jet bays, if you're using them (as you should). Thrust is determined partly by velocity. Whiplash is the engine you would want to use on a plane meant to go 20km. Part of the reason I like the standard canards so much, though, is because they're an all-moving surface, which means you get the maximum possible profile changes with your commands. I've always found that best way to not crash on the take off is to take off. When braking most of the power should be on the rear, or you may see Kerbin up close. Can you check what happens if you increase the tail size to pull the center of drag back? @italian man Great guide, and for people who would like to know the basics of plane building i will be pointing them here. In that vein I drag optimized the Karmilla, and added science parts. Take the large delta wings and place them on the aircraft. Is it even possible to have a practicalVTOLcraft without using the unlimited fuel cheat? And one other, more remote possibility to check: Where is your plane's center of drag? We're also not discussing helicopters here, because stock kerbals have not invented the propeller, and stock propellers are a whole big topic of their own. Congratulations! Even though it just spawned. Body deformation can be caused by heavy parts, many parts connected together, or forces on the plane. You've just unlocked "Aviation" tech, you have a bunch of contracts that require you to stay at low altitude, and you want to build your first plane? However, don't put any fuel tanks on it yet, and empty any fuel-containing parts that you are using. If you have a perturbation that gives your left engine a tiny bit more thrust, you will turn slightly right. Please consider starting a new thread rather than reviving this one. Please consider starting a new thread rather than reviving this one. @davidalangay all of the wings provide lift, and some of them also act as a control surfaces, its pretty self explanitory, Im having a weird glitch, where whenever I make a plane (I even tried copying your design in this guide, to the T, and it broke too) they spawn, and if it's a big plane will always veer off to the left and be completely unable to turn right, and if it's small, then it'll start rocking side to side and flip over.
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