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(UUM-29271), HDRP: Fixed missing pragma only_renderers in HDRP compute shaders. (UUM-589). VFX Graph: Fixed an unexpected per frame garbage while using timeline. Now go to the texture panel and check that you are using the UV map and not generated coordinates. And here is what I have right now (the projected texture is a simple black/white checkerboard) : Can someone experienced in projections explain to me what I'm doing wrong and maybe provide a sample C# code that works correctly? (UUM-21001), UI Toolkit: Added formatting issues in UI Toolkit and Properties scripting reference. If youre new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information. Version Control: Removed: Removed Collab and its dependency from the package. Burst: Added a Burst AOT setting for the kind of debug information generated for player builds. (UUM-16083), Linux: Fixed "ExternalProcess::OnExitedMainThread" logged in the Console window when closing Profiler (Standalone Process) window. JobsUtility.ThreadIndexCount reflects the maximum number of job worker threads (UUM-945). URP: Enabled Global Settings to always upgrade when opening an old URP project. (UUM-29343), DX12: Fixed a crash observed in e.g. Resetting permissions on all files in the project fixed it. GI: Changed GPU lightmapper device selection from emitting a Warning to emitting a Log message to not confuse users when requirements are not met. Documentation: Fixed a few issues in ComputeShader.SetRayTracingAccelerationStructure Scripting API documentation. (UUM-22593), Shaders: Fixed Texture and Vector material properties not supporting displaying tooltips. Tikz: Numbering vertices of regular a-sided Polygon. Mesh with copied material not showing in Game View and Forward Rendering Path 0 Answers Invalid managed type found for the field `m_Materials` of the struct `Unity.Rendering.RenderMeshArray`. HDRP: Fixed an error regarding the reflection atlas size after upgrading a project. Mobile: Fixed an issue that the touch reset in device simulator when unity remote is disconnected. Textures are missing or show black/magenta default appearance when running a compiled build of the game. XR: Updated XR Interaction Toolkit to 2.2.0. HDRP: Fixed removal of DecalShaderGraphGUI.SetupDecalKeywordsAndPass. You can look up the OBJ format specification, and view the file with notepad to determine if it does have UV's setup. Vector3 center = GetCenter (); Editor: Enabled "Use display in HDR mode" checkbox to be visible in the MacOS player settings. HDRP: Fixed emissive mesh viewer of Area light missing from standalone player. URP: Added RenderGraph support to URP postFX. Editor: Improved performance of Selection APIs with large numbers of objects selected. This feature is Editor-only. b) Assign vertices and other attributes 2D: Disabled Sprite Library modification in the Component's Inspector and added a button to export changes to an Asset. A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. (UUM-12399), Editor: The color picker can now select the proper color on a secondary monitor on macOS. (UUM-21101), IL2CPP: Fixed an issue to properly load the default value of a field that has a modifier. (UUM-6360), HDRP: Fixed scroll speed in Local Density Volumes not updating. Universal RP: Improved the stability and robustness of the Lens Flare Screen Space effect. This community helps me a lot always so I try to imitate the format of the answers that I liked the most.