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All trademarks are property of their respective owners in the US and other countries. Starbases are much less likely to be targeted if there's defense stations protecting it. Overwrites fallen_empire_initializers and many of its associated scripts so that FE will spawn with new FE buildings. Normal, Hive, and Machine now have a selection of armies they can create to conquer their enemies. Please see the. High Tracking Ships will target high evasion ships much more often. :P. Reduces most non-economic repeatables to be capped at 20. Ancient Cache of Technologies : Secrets Beyond the Gates I was pretty sure I fixed the description, but it seems to have revert. Best. There weren't any at all. Especially if one adds in Gigastructural Engineering. The higher tiers will be added later. Games. ~Acquisition of Technology - Skymods We will keep fighting for all libraries - stand with us! Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an DoA Ascended Empire). This item will only be visible in searches to you, your friends, and admins. @ on, only 20 ships? I also can't seem to get stellarite. 3. Three new origins allowing an empire to start at higher tech tiers (Tier 3, Tier 5 and Delta Tier). From ship weapons, to buildings, to armies or planetary decisions. Fleet Powers will start to increase dramatically if evasion goes above 90, and skyrocket if it goes beyond 100. Debris lasts twice as long, gives a lot more experiences but only provides 5% progress. This is mostly an end-game mod, so AIs that fall behind in technologies tend to get memed a lot. Morale is only considered low if below 30% (from 50%). Does planetary automation work with this mod? Behind their history lies great many secrets yet to be rediscovered. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hopefully will works on existing saves, but some stuffs may not work. There Is No Preview Available For This Item, This item does not appear to have any files that can be experienced on Archive.org. ACOT Override Function - Get this if you want FE/Crisises to also be buffed. This thread is archived New comments cannot be posted and votes cannot be cast 4 Related Topics Stellaris Real-time strategy Strategy video game Gaming This item requires all of the following other items. Alternatively, getting past the first riddle for the Outer Gates lets you skip the project, though you still need a suitable scientist.