When a survivor's Medicine skill reaches level 7 they can specialize into one of two specializations: Surgery or Pathology. State of Decay 2 Wiki is a FANDOM Games Community. Faster reloads; Aim Snap Ability unlocked. All trademarks are property of their respective owners in the US and other countries. Medicine is one of the eight Community Skills that a survivor can have in the main game. For State of Decay 2, the team wanted to create more realistic characters, which meant getting more detail. dont forget that full level skills 2nd level (yellow) (elite) when at 7 stars give an extra advantage, in example, utilities and then electric, gives +20 pieces per day, electronics full leveled gives +25% pieces from recover (scrap) items for pieces, those extra bonus can make about the start too. Specialization of Craftsmanship. Each injured or sick character consumes 1 Medicine daily . Allows crafting of first aid kits, reduces cost of Emergency Medicine, and offers Health-boost actions at Infirmaries. Kraqdar 4 years ago #2 You can either go out and scavenge meds from pharmacies, clinics or other medical facilities. Craft advanced muzzle attachments. Install hundreds of mods with the click of a button. This sub is exclusively for the second installment of our favorite zombie survival franchise. How do you control which specializations are available to you? Question on upgrading Medicine to Surgery - State of Decay 2 - GameSpot Reduced Stamina costs for sprinting. updated Jun 12, 2018. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. In this video I will break down how to set your community up to make your survivors immune to both Blood Plague and Injuries and Trauma. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. Allows crafting of remote box mines. Multiply Plague Sample - improves Samples yield by +2 (+10 in total), Recycle Bio Waste - reduces Plague Samples cost by 40%. Allows the crafting of toolboxes and box mines. i always take 1 one lichenology, 1 fishing (or 2 of each replacing the other one depending on how I plan to play) third one is always depending on what i wanna do (for example which base i take and what facilities i plan to use), but i guess the guy before me has a good third choice xd, munitions could be good if u wanna horde ammo and fuel. Provided boosts: Facility Boosts: Infirmary / Field Hospital : Primary Care - adds Plague Resistance (Max 50% for Infirmary 3 / Field Hospital) Infection Therapy - reduces costs to 1 Plague Sample.
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